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Score
Sheet example at the bottom of this page
Object of the game: 14.1 is a nomination game.
The player must nominate a ball and a pocket (call your ball
and pocket). The player
is awarded one point for every correctly nominated and pocketed ball
on a legal stroke, and is allowed to continue a turn until failure
to pocket a nominated ball or commits a foul.
The player can pocket the first 14 balls, but before
continuing a turn by shooting at the 15th (last remaining) ball on
the table, the 14 pocketed balls are racked as before, except with
the apex space vacant. The
player then attempts to pocket the 15th ball in a manner so that the
racked balls are disturbed and he can continue the run.
The player who scores the predetermined point total for a
game prior to the opponent wins the game.
For
our local competition, game
is a race to 100 balls.
Players: 2.
Coaching: Outside
help or influence is not allowed.
Balls used: Standard
set of object balls numbered 1-15, plus the cue ball.
The rack: Standard
triangle rack with the apex ball on the foot spot.
Racked balls are placed at random and must touch their
neighbors.
Scoring: Any
ball legally pocketed counts one point for the shooter.
Note:
For
our round-robin competition, the score you receive for each match
will be the difference from your winning score and the opponents
score. Example: If you get to 100 points first, you are the
winner of that match. If your opponent has 80 points, you get
credited with 20 points (for that match) towards the overall
standings.
Opening break: Starting
player must either (1) designate a ball and a pocket into which that
ball will be pocketed and accomplish the shot, or (2) cause the cue
ball to contact a ball and then a cushion, plus cause two object
balls to contact a cushion. Failure
to meet at least one of the above requirements is a breaking
violation; 2 point penalty.
In addition, the opponent has the choice of (1) accepting the
table in position, or (2) having the balls re-racked and requiring
the offending player to repeat the opening break.
That choice continues until the opening break is not a
breaking violation, or until the opponent accepts the table in
position. If the
starting player scratches on a legal opening break, he is charged
with a foul and assessed a one-point penalty.
The incoming player is awarded cue ball in hand behind the
head string, with object balls in position.
Rules of play: 1.
A legally pocketed ball entitles a shooter to continue at the
table until he fails to legally pocket a called ball on a shot.
A player may shoot any ball, but before the shot, must
designate the called ball and called pocket
(see
note 1a below).
Details such as kisses, caroms, combinations or cushions (all
of which are legal) need not be indicated.
Any additionally pocketed ball(s) on a legal stroke is scored
as one point for the shooter.
1a. If your shot is
obvious, it is not necessary to say each shot each time. If
your shot is anything other than obvious, make sure your opponent
knows what you are shooting before you shoot. Please remember
this is a friendly competition between friends.
2.
On all shots, a player must cause the cue ball to contact an
object ball and then (1) pocket a numbered ball, or (2) cause the
cue ball or any numbered ball to contact a cushion.
Failure to meet either of these requirements is a foul and
cost the player a 1 point penalty.
2a.
Forced Jump Shots are not allowed. Forcing the cue ball
to leave the playing surface for the purpose of avoiding an
interfering ball is a foul and cost the offender 1 point.
Opponent may accept cue ball in position (after all balls stop
rolling) or take cue ball in hand behind the head string.
3.
In
the event of three consecutive fouls, that player is charged a 12
point penalty plus the three fouls for a total of 15 points.
The opponent may choose to accept cue ball in position, or have the
balls re-racked and requiring the offending player to shoot under
the requirements of the opening break.
3a.
When
a player is "on two fouls" the opponent is responsible to
make sure that player is made aware of the two fouls or the 12 point
penalty does not apply.
4.
When the 14th ball of a rack is pocketed, play stops
momentarily with the 15th ball & cue ball remaining in position on the table.
The 14 pocketed balls are then racked (with the apex spot vacant in the triangle).
Shooter then continues, normally pocketing the 15th (or
“break” ball) in such a manner as to have the cue ball carom
into the rack and spread the balls to facilitate the continuance of
his run. However,
player is not compelled to shoot the 15th ball; he may shoot any
ball he desires. See
Diagram if the 15th ball is pocketed on the same stroke as the 14th
ball.
5.
A player may call a safety rather than an object ball (for
defensive purposes). Safety
play is legal, but must comply with all applicable rules.
The player’s inning ends when a safety is played. Any
balls
pocketed on a safety are not scored, and are spotted as
explained above.
6.
A player may not catch, touch or in any way interfere with a
ball as it travels toward a pocket or the rack area on a shot (to
include catching a ball as it enters a pocket by having a hand in
the pocket). Doing so
is a special “deliberate foul” and is penalized one point for
the foul and an additional 12 point penalty, for a total of 13
points. The incoming
player then has choice of (1) accepting the table in position with
the cue ball in hand behind the head string, or (2) having all 15
balls re-racked and requiring the offending player to shoot under
the requirements of the opening break.
7.
If the 15th (un-pocketed) ball of a rack and/or the cue ball
interferes with the triangle being lowered straight down into
position for racking, refer to the diagram, which indicates the
proper manner of relocating balls.
8.
When a player has the cue ball in hand behind the head string
(as after a scratch) and all the object balls are behind the head
string, the object ball nearest the head string may be spotted upon
request. If two or more
balls are an equal distance from the head string, the player may
designate which of the equidistant balls is to be spotted.
Illegally pocketed balls: All
spotted. No penalty.
Foul on all balls:
If
at anytime you touch any ball on the table with anything other than
the cue tip, cue ball, or object ball other than as described as a
legal shot, that is a foul and the offending player is deducted 1
point. Player (or opponent) is responsible to announce any such
foul. Cue ball remains
in place after a foul other than a scratch.
Object balls jumped off the table:
The stroke is a foul. Any jumped ball(s) is spotted after the balls come to rest.
Cue ball after jumping off table/scratch:
Incoming player has cue ball in hand behind the head
string, unless the provision of Rule of Play #2 or #5 apply to the
offender’s foul and dictate alternate choices or procedures.
Penalties for fouls: One
point deducted for each foul. Note:
penalties are more severe for deliberate fouls (Rule of Play #2 or
#5). Incoming player
accepts cue ball in position unless foul was a jumped cue ball,
pocket scratch, deliberate foul (Rule of Play #5) or third
successive foul.
Scoring note: The
deduction of penalty points can result in negative scores.
A running score can read “minus one,” “minus two,”
“minus 15,” etc. If
a player fouls on a shot that has not pocketed a ball, the point
penalty is deducted from his score at the end of the previous
inning. If a player
fouls and pockets a ball on the same shot, that ball is spotted (not
scored) and the point penalty is deducted from his score at the end
of the previous inning.
Discrepancies or Disputes:
In the event of any discrepancy or dispute, the
operator of this competition (Rabbit) has final word. A
representative will be designated in case operator is not
available.
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- Racking Chart
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Score Sheet Example

Score is to be placed on this
type score sheet, which will be pre-printed and available to you. The reason we use this type of scoring is so we have a
record in case of questions later. Your score is determined by balls made and identified
at the bottom section next to your name for the rack you are
currently in. Five points per box, then move up. The
most points that can be in any rack is 14. If a person loses a
point due to a foul, that point is removed from the PREVIOUS rack's
total score at the top as indicated above. If you lose a point
before scoring one, place a small -1 or -2 ect. above your
name. Then, deduct that amount from the first rack that you
score points.
In a double round robin
competition, visitor's name goes on top and visitor breaks. In
a single round robin, flip a coin with winner of the flip having the
choice to break. Whoever breaks, their name goes on top.
This sheet may seem confusing,
but I assure you it is very easy once you are familiar with it and
there are several of us that are willing to help you learn it.
In just a few racks, you can be proficient with this scoring system.
We use MASTER CHALK exclusively!
It's worth the try 
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